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Devlog
1.0.1 Released
June 26, 2024
by
Matt Roundy
Hello again! Barely got this out today. I got in a good rhythm and fixed a whole lotta stuff. I'm pretty happy with how it turned out. I might do some more testing to see if I need to make a 1.0.2 upd...
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Major game-breaking bug: fix incoming
June 23, 2024
by
Matt Roundy
Always thoroughly test your games, everybody. As I was working on my next game last night, I decided to boot up mARS on a whim and found that the second vendor simply didn't spawn at all. Testing agai...
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1.0.0 RELEASED!
August 25, 2023
by
Matt Roundy
Hello again! IT'S HERE! Took me long enough. If you're here for the first time, welcome! Please give the game a play and tell me what you think! I'd really appreciate some constructive criticism, as t...
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What now?
July 11, 2023
by
Matt Roundy
...So, that went well. The update didn't come out last weekend as planned. The game is pretty much complete, but I'm waiting on new procedural music tracks in order to release it. Once I have that, it...
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June Check-In (and possible 0.7.0 release date?)
June 27, 2023
by
Matt Roundy
Hello again! This past month has certainly been something. I had a lot going on in my personal life that made it impossible to work for a couple weeks, so progress on the game is a little less than I'...
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May Check-In
May 29, 2023
by
Matt Roundy
Hello again! So, things have not gone according to plan. I've had enough going on outside of game dev that I haven't been able to keep as consistent of a schedule as I'd hoped I could. The good news i...
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0.7.0 Soon-ish
May 09, 2023
by
Matt Roundy
Hello again! Progress has been swift since the semester wrapped up! I'm thinking of releasing 0.7.0 soon for a couple reasons. Most of the features have been implemented - in fact, there's really just...
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April Check-In
April 30, 2023
by
Matt Roundy
Hello again! So my finals have come to an end, finally (heh) . I'll have much more time to work on mARS now, so expect 0.7.0 before July, probably sooner. Summer's going to be more busy than I thought...
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March Check-In
March 29, 2023
by
Matt Roundy
Hello again! A few days ago, I realized just how long it's been since the last update - around 7 months. That stinks. If you've been waiting, I apologize. I'd like to promise that 0.7.0 will be releas...
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February Check-In
February 22, 2023
by
Matt Roundy
Hello again! This check-in won't be nearly as doom-and-gloom as the last one. I have been able to make progress on the game, and it's shockingly close to being ready! Schoolwork has taken the majority...
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January Check-In
January 31, 2023
by
Matt Roundy
Hello again, I haven't made any further progress on the game, unfortunately. There's currently a massive shortage of medication that I would need in order to complete the next update - you might be in...
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0.7.0 Delay
January 01, 2023
by
Matt Roundy
Hello, Unfortunately, due to a really crazy holiday season, I was unable to make any progress on the game over the last few weeks. This means the next update will not be coming this year, but I doubt...
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December Check-In
December 05, 2022
by
Matt Roundy
Hello again! This check-in is significantly earlier in the month that the past ones, and I also plan for it to be a lot shorter. I don't have much to report, as per usual, except that 0.7 is very clos...
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November Check-In
November 15, 2022
by
Matt Roundy
Hey again, Not a whole lot has changed since the last post. The vendor system has turned out to be a lot of trouble. I did get the enemy AI rework done, and it works well; I also (mostly) fully implem...
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October Check-In
October 14, 2022
by
Matt Roundy
Hello again! Nothing terribly new to share, but I promised to give an update every month, so here I am. Development is, as always, slow. In order to add the player's buildings (i.e., the shelter and t...
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September Check-In
September 23, 2022
by
Matt Roundy
Hey, everybody! I have nothing to announce except that I'm still alive and well, working on the game. Obviously, it's only been less than a month since the last update, and that probably wasn't in que...
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Whoops!
August 26, 2022
by
Matt Roundy
So it turns out 0.6.0 was quite buggy. Don't worry, a brand-spankin'-new 0.6.1 version is now available! Obviously, I can't promise that one will be bug-free, but things shouldn't be falling apart at...
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0.6.0 RELEASED!
August 26, 2022
by
Matt Roundy
#Beta Release
After a month and a half, here's the next update! You can test the features and provide feedback if you want, but what I really want is for people to have fun with the combat in this beta. Please enjo...
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Beta 0.6.0 Coming Soon!
August 12, 2022
by
Matt Roundy
#Announcement
I'm excited to announce that a new beta version of the game is going to release soon! It'll probably come out in a couple weeks. This beta will add several key features that were not in 0.5.0. Namely,...
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BETA 0.5.0 RELEASED!
July 13, 2022
by
Matt Roundy
#Beta Release
Finally! I feel really great about having something to upload! Chances are, very few people will even play this, but I'm excited nonetheless. Keep in mind that this is a beta , so it's very unfinished...
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ANNOUNCEMENT: Debug Beta Coming Soon!
July 06, 2022
by
Matt Roundy
I'm just about ready to release a build of the game! This will be a very limited beta with some basic debug features. I wasn't originally planning on releasing any version of the game until it was com...
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Spotlight #2: The Aliens
June 08, 2022
by
Matt Roundy
#Spotlight
Ta-da! The spritework and animations for all the alien enemies is nearly done. I just have to make a walk and attack cycle for that big one at the end (notice that it's the only one not moving) . Each...
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Spotlight #1: The Guns
May 24, 2022
by
Matt Roundy
#Spotlight
Here are the weapons you can get in mARS! Each one has a set of two upgrades. Many of these upgrades are simple, like damage or reload time, but they're still quite potent. Some do even more than that...
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