April Check-In


Hello again!

So my finals have come to an end, finally (heh). I'll have much more time to work on mARS now, so expect 0.7.0 before July, probably sooner. Summer's going to be more busy than I thought, but chances are that's not going to push the update back any further than it was already going to be regardless.

I didn't really get much done in April - 'cause, ya know, finals. I did set aside, like, one day, during which I fully implemented the traps. There's a basic spike trap that deals damage, a dirt mound that slows enemies down, and gravity spikes that do both. These functions are identical to items that were present in Balloon in a Wasteland. I also added a landmine, which I believe is also an item in BiaW; finally, there's an "air trap" (I couldn't come up with a clever name) that freezes flying enemies in time to make them easier to deal with.

So far, balancing the traps has been tough, because I don't want the traps to deal so much damage that the player doesn't have to fight anything, but I also don't want the traps to do so little that they're practically useless. I've run into a similar problem with the guns' damage values and upgrades - some upgrades are really powerful or at least situationally useful, while others are really "meh." I suppose a good way to offset this would be to play with the costs of these things - make the OP items preventatively expensive, vice versa for the crummy stuff.

This is sort of abrupt, but I don't have a good way to end this particular devlog, so see you all later, and thanks for reading!

Get mARS

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.