0.6.0 RELEASED!


After a month and a half, here's the next update! You can test the features and provide feedback if you want, but what I really want is for people to have fun with the combat in this beta. Please enjoy yourselves!

Also, quick update on the status of the game. I'm probably going to suspend development for a while. This is the last thing I wanted to do, but with a college semester starting next week,  among other things, I think I'll be too busy to fit game development into my life. That, and several unforeseen, unfortunate circumstances in my personal life, will AT LEAST cut my development speed in half. With that in mind, doing the math, the next update would come in three months. It'll probably be a smaller one, focusing mostly on porting this game from Godot version 3.3.3 to 3.5. I would absolutely love to do more, but we'll have to see.

Thanks for any and all support. This game's analytics report that I get 10 - 30 views on each devlog, and that this game has 4 downloads. That doesn't sound like a whole lot, and it's probably just friends I've told about the game, but it really means a lot to me. I'll be hanging onto those 4 downloads to keep me going as I balance work, school, and game development over the next few months.

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